Acid Flip is now out on early access; it’s a game by Triadne — Jessica Kendrick — that pretty literally takes aim at asset-flipped, zombie-clone games.
Jessica Kendrick tells us what inspired her to make Acid Flip, negativity and stress in the Steam Greenlight process, and what it’s like working on two games at once.
Seems like every podcast is getting in on the Dungeons and Dragons theme; why should this one be any different? This week’s guest is my dear friend and longtime Dungeon Master, Justin Gibbs. We talk favourite campaigns, tips for DMs and players, miniatures, and more!
Apex Construct is not Apex Legends. If you go to the Chinese Steam page for Apex Construct it will tell you this explicitly. This week’s guest is Andreas Juliusson, marketing and communications manager for Fast Travel Games, and he’s here to tell us why that is.
Hey Super Gamers. So this episode is kind of a two-parter in two different media; we’ve got a THEME this week: wacky controls!
On this week’s podcast, we’ve got Benjamin “Bearzly” Gwin, the Guinness World Record holder for Most alternative control methods used to complete Dark Souls. He’s beaten the game using a Rock Band drum kit, guitar, his voice, a dance pad, a steering wheel, and more. Find out why and how he did it, and what it would take to bring him out of retirement!
Control Schemes part two has been taken down briefly, but will return!
There’s only one 99 in hockey, but in video game hockey there are several – actually, there are a few 100s, too.
In EA Sports’ NHL series, players are given an overall rating that reflects their skill level, based on the hockey prowess of the real-life player. EA’s sports games come out for the year ahead (NHL ’94 was released in ’93, for example, ahead of the ’93/’94 hockey season), so player ratings are based on the past year’s performance. Before patches and online updates were the norm, player ratings could get out of date pretty quickly. I thought it’d be interesting to look back and see which players lived up to their scores, and which ones maybe didn’t deserve them in the first place. Continue reading
In this week’s Super Gamer, we’ve got Jordan Allen of Enkian Games on to talk about their recent release: Tales of Enki: Pilgrimage. Listen in on some of the nitty-grit of RPG making: How much damage should each weapon do? How much health should a Red Potion restore? And how much effort goes into creating NPCs?
James is a fellow Winnipegger, where its currently -32 degrees, so grab some cocoa and listen in on how this game went from pen-and-paper prototype to where it is now.
Daniel Voth is a super nice guy who’s always gone out of his way to say hello to me at events. He’s also a major contributor in the Winnipeg gaming scene. He’s a project manager at Bit Space Development, administrator of IGDA Winnipeg, and co-coordinator of Winnipeg Game Jam.
After talking about how Daniel got to be so involved in the gaming community, we get deep into perception and language and relationships in games, and we answer the question: Can Daniel walk on his hands?
Central Canada Comic Con is just around there corner in Winnipeg, Manitoba. On today’s episode, we’ve got Kailyn Gregorash, COO of River City Conventions, to tell us what kinda way cool stuff they’ve got going on at the RBC Convention Centre this weekend.
Plus, I reveal the opening scene to the Zelda movie (that I made up).