Alternatively titled: Jetpack to the Centre of the Earth
With the new update and the game being on sale, I finally got No Man’s Sky. I’m hesitant to give it a yay or a nay yet, as I haven’t played enough, but so far I’m enjoying it — for the most part. It is, ultimately: go here, gather that. But the concept of exploring an unfathomably vast, mostly undiscovered universe remains very exciting to me. It’s also gorgeous.
What I love:
I’ve chosen the Atlas path and the story is actually really cool — time travel and a forgotten purpose.
The game does a remarkable job of making you feel small and (almost) alone.
Learning languages is proving to be my favourite thing to do.
What I dislike:
Your character, for some reason, doesn’t keep track of where he’s been. There’s no map on a planetary level, which means you may find something and then never find it again. A little into the game you learn how to make beacons, which allows you to mark places you’d like to return to, but I still find it silly that anyone would explore uncharted territories without keeping a map.
Scanning flying creatures is beyond frustrating. You need to scan creatures for — I don’t know — like three seconds for it to count. But it’s so precise that as the flying creatures move it cancels the scan, and you have to adjust and start again. I’ve almost given up on trying.
There’ve been a couple glitches. The most annoying was when a quest didn’t complete when it should have, and I had to spend a bunch of extra time looking for the resources again. The other glitch I’ve experienced was just a silly clipping error. Here it is:
Anyhoo, it was the first and only body of water I’ve discovered. Too bad I had to reset without saving.
Gaming fanfare is fun! I must admit, E3 doesn’t interest me half as much as my favourite streaming event, Awesome Games Done Quick, but it’s cool when everyone’s paying attention to the same thing and sharing in the excitement. Continue reading →
It’s time to clear the cobwebs off the ol’ watering can.
Natsume Inc. has announced a new Harvest Moon game coming to PS4, Switch, and Steam this June, as the franchise celebrates its 20th anniversary. It’s good timing for me because my Stardew Valley game is nearing completion. Continue reading →
Time is loose in the realm of Lordran; it shifts and folds– worlds upon worlds. Champions of different eras, all seeking to link the fire, phase in and out of each other’s existence.
There are those for whom Lordran is but a memory. There are those for whom it is nothing at all. For time moves forward, even as it overlaps. But something is wrong, and champions of the third age are being called back to relink the fires of old. Or perhaps there is need for a new Dark Lord. It falls on us to maintain the past, though we have seen the future. Continue reading →
One day Psyonix is going to come knocking at my door asking for a favour. And with all they’ve done for me, for free, how can I refuse?
For example, Rocket League‘s got a new map: the AquaDome. I played a bit last night hoping to give it a try but it never came up in rotation. With my friend telling me several times “it’s beautiful” and “so beautiful it’s actually kind of a distraction,” I made an exhibition match to check it out. It was indeed pretty.
Final update to me getting 2,900 paragon levels in 10 minutes: yep, go figure. Hacking.
I guess I should’ve known that from the start but honestly I hadn’t noticed any rampant hacking until this most recent patch. Actually, until this patch I was finding it difficult to connect with other players on PS4 at all (originally played on PC, so I was late coming to this version).
But I’m told hacking is pretty common on console versions of Diablo 3. Oh well.