Super Gamer Episode 61 – WinnipegVR and BLAM!

Hello Super Gamers! To borrow a phrase from Conker’s Bad Fur Day, this episode is ‘time sensitive. It’s… sensitive… to time.’

BLAM! is an art show I went to on Friday, Oct 20 in Winnipeg, and it’s going on until Sunday, Oct 22 — so you still have time! Check it out, there was some great comic-book-and-nerd-culture-inspired work. I spoke with Robert Wilson, who was dressed as Dr. Emmett Brown, and had an art exhibit there (but just for Friday, sorry!).

To learn more about BLAM!, head here.

But hold on, this episode features not one but TWO totally unrelated interviews. It starts with Dan Blair from Bit Space Development, talking about their new app WinnipegVR, which lets you take a virtual tour of some key spots in Winnipeg, like Investors Group Field.

Learn more about Bit Space Development and WinnipegVR here.

Download link – Super Gamer Ep. 61 – WinnipegVR and BLAM!


DJ King Cabernet rocking the BLAM! 4 at Forth opening. He played Electric Light Orchestra just as I looked at a Dr. Who painting, which is amazing for a reason Dr. Who fans will know.


Super Gamer Episode 60 – That’s it! Back to Dauphin!

What’s this? A wild podcast approaches!

This time I sit down with Joe Houston of Go Beyond Games in Dauphin, Manitoba. I lived in Dauphin for four years before heading back to my hometown of Winnipeg. I still make regular trips out there. This interview was done on one of those trips.

My Fortnite ramblings at the end of the show are already out of date. I’ve now made it to third place in solo!

Download link – Super Gamer Ep. 60 – Go Beyond Games

No Man’s Floor

Alternatively titled: Jetpack to the Centre of the Earth

With the new update and the game being on sale, I finally got No Man’s Sky. I’m hesitant to give it a yay or a nay yet, as I haven’t played enough, but so far I’m enjoying it — for the most part. It is, ultimately: go here, gather that. But the concept of exploring an unfathomably vast, mostly undiscovered universe remains very exciting to me. It’s also gorgeous.

What I love:

I’ve chosen the Atlas path and the story is actually really cool — time travel and a forgotten purpose.

The game does a remarkable job of making you feel small and (almost) alone.

Learning languages is proving to be my favourite thing to do.

What I dislike:

Your character, for some reason, doesn’t keep track of where he’s been. There’s no map on a planetary level, which means you may find something and then never find it again. A little into the game you learn how to make beacons, which allows you to mark places you’d like to return to, but I still find it silly that anyone would explore uncharted territories without keeping a map.

Scanning flying creatures is beyond frustrating. You need to scan creatures for — I don’t know — like three seconds for it to count. But it’s so precise that as the flying creatures move it cancels the scan, and you have to adjust and start again. I’ve almost given up on trying.

There’ve been a couple glitches. The most annoying was when a quest didn’t complete when it should have, and I had to spend a bunch of extra time looking for the resources again. The other glitch I’ve experienced was just a silly clipping error. Here it is:

Anyhoo, it was the first and only body of water I’ve discovered. Too bad I had to reset without saving.

Way Cool Picture from a Way Cool Stream

Bonjour, Super Gamers!

It’s been real quiet here as of late, but let it be known I am… sometimes… working on things. Should be a couple songs and a fun little story coming down the pipe. In the meantime, check out this awesome picture I had drawn for me on the Weirdle Sisters’ stream:


Here’s how I came to be the owner of such fine art:

First, I went to the stream ( — check it out! Super fun.), then Troll Slayer was all, “Everyone type chicken races and we’ll randomly pick a winner!” The winner got to choose what was drawn and then got to keep the art. I didn’t win.

“Burrito is the winner!” the sisters yelled. Bretto, the winner, didn’t realize that meant them. And so, the call was not answered. And they picked at random again, and this time I was the winner! Sort of! A friend of mine won and gave the spoils to me.

I was asked what I wanted drawn, and told it had to be video game related. I blurted out: Mario tending to his flower garden. It got lost in the shuffle. I repeated: Mario tending to his flower garden. By this time, Bretto realized what was going on and declared themselves the true winner. Now, this wouldn’t be my first fight to the death, but we opted for a more civilized approach: a compromise: we’d both come up with a concept.

I think Bretto wanted a chicken. Just a chicken? I don’t remember. But to tie it all together I suggested Mario gardening and being attacked by a loose Zelda chicken. And there was much rejoicing.

So here’s the end product. I love it! Thank you Asteriodea and Troll Slayer! Once again, y’all can check out their stream here.

Oh, and one more thing. I made this short, silly “1950s Bowser professing his love to Princess Peach through karaoke” track that is perhaps fun and definitely dumb. Enjoy!

Video Game Pitches

It’s about a three hour drive from Dauphin to Winnipeg. I make the drive often enough, and on my latest trip I tried coming up with game ideas. Here’s what I got:

Bowser’s Funhouse – No mushrooms in this Modern Day Mario. The titular character changes between tall, short, skinny, and fat based on his appearance in funhouse mirrors. Each form has unique abilities.

Eat Up and Away – A little girl wants to meet an alien. She eats clouds to float higher and higher.

Blarney – Bullshit your way to the top. Dialogue puzzles, multiple endings. Bonus stage: vertical platformer in which you scale Blarney Castle to kiss the stone.

Universim – Set the parameters, then watch a universe grow.

Conservation Officer – Protect Manitoba’s lakes from zebra mussels by inspecting and cleaning watercraft. Bonus stage: monitor the emerald ash borers’ movement and stop people from transporting firewood. It’s edu-tainment!

Body Builder – From the inside out, design creatures to inhabit and withstand various environments.