What are games companies doing to increase accessibility for people who are visually impaired? What company is doing the most? And why is it important to be mindful of accessibility right from the beginning of development, as opposed to adding it as an afterthought? Find out on this week’s SUPER GAMER!
Our guest, Liam Erven, is a gamer and game developer who is blind. He’s a Twitch streamer, an advocate for more accessibility in games, and the creator of the first ever audio-only platformer Super Liam.
(Warning: the episode contains a potential teeny, weeny spoiler for an enemy in The Last of Us 2)
[The title of this episode has been changed to more accurately reflect the interview.]